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Plans & Pro Features

Quest Data ships with a Free tier that covers most solo indie devs. Pro features unlock as your team or game library grows. This page is the canonical reference — prices, limits, and which feature lives behind which badge.

TierMonthlyYearlyGamesTeam SeatsHighlights
Free0 €0 €21 (Solo)All core analytics, SDK, Cloud Saves, Balancing, Insights
Indie9.99 €99.90 €51+ Environments, + Event Schemas
Studio29.99 €299.90 €2010+ Team Seats, + Advanced Analytics
EnterpriseContactContact10050+ White-Label, + SLA, + Team Audit Log

Yearly billing is the price of 10 months — effectively 2 months free (~17% discount).

Each badge below marks a feature that requires a specific tier or higher. The badge appears in the dashboard sidebar next to the affected menu items.

Run separate API keys for Development, Staging, and Production within the same game. Events from different environments are isolated in the dashboard, so a test session doesn’t pollute your live KPIs.

  • Why upgrade: every serious team eventually needs to keep dev sessions out of production charts
  • Where it appears: API Keys page (per-game), environment selector across all analytics pages

Define expected event shapes and let Quest Data validate every incoming event. Catches typos (level_competed instead of level_completed) and drift between SDK code and dashboard analytics.

  • Why upgrade: a 6-month-old project accumulates dozens of event names; schemas keep them honest
  • Where it appears: dedicated Schemas page under each game, validation warnings on the Logs page

Invite teammates (developers, QA, marketing, analysts) into your Quest Data account. Owner controls billing; admins can manage games and API keys; members can read analytics for the games they’re assigned to.

  • Why upgrade: every member you add reads the same live data, runs their own funnels and segments, and triages crashes from their own dashboard
  • Where it appears: Team page under /team — Invite + Role-Management

Higher-resolution segmentation, multi-dimensional funnels, and cohort comparisons across multiple games. Free + Indie tiers see the same dashboards in a simplified form.

  • Why upgrade: when “Day-7 retention by country × device × first-purchase-flag” is a question you actually ask
  • Where it appears: filter chips and group-by selectors on Engagement, Funnels, Cohorts pages

Enterprise White-Label, SLA, Team Audit Log

Section titled “Enterprise White-Label, SLA, Team Audit Log”

For studios with compliance, agency, or publisher requirements:

  • White-Label: dashboard branded with your studio logo + custom subdomain
  • SLA: contractual uptime + response-time guarantees
  • Team Audit Log: who-did-what trail for every change made by any team member (creates, edits, deletes, role changes)

Contact us via the enterprise inquiry form if any of these apply.

To prevent the obvious worry: these stay free forever, regardless of tier.

  • Event tracking — unlimited events on every tier
  • Cloud Saves — full API on every tier
  • Balancing & Game Data — live-tuning works on Free
  • Remote Config & Feature Flags — full API on every tier
  • Insights — anomaly detection runs on Free
  • Live Activity, Funnels, Engagement, Retention, Crashes, Logs — all core analytics

Pro tiers add breadth (more games, more seats, more environments) and depth (schemas, audit log, advanced segmentation), not gate-keep the basics.

In the dashboard sidebar, Pro features are visible but tagged with a small badge:

  • Indie — requires Indie tier or higher
  • Studio — requires Studio tier or higher
  • Enterprise — requires Enterprise

Clicking a gated feature opens the upgrade modal instead of the page. Free users can preview what the feature does without committing.

  1. Sign in to the dashboard
  2. Open AccountSubscription, or visit /pricing directly
  3. Pick a tier and billing cycle (Monthly or Yearly)
  4. Stripe Checkout (test mode on local dev, live on production)
  5. New tier features activate immediately; webhook may take up to 60 seconds to sync

The current model gates specific features (Environments, Team Seats, Audit Log) behind tiers, while the auth/account/team system itself is free. Phase 13 (planned for after 2026-05-24 Go-Live) considers moving the entire multi-user / team-management module into the Pro tier — making the Free tier explicitly single-user, no auth complexity.

  • Free would stay fully functional as a single-developer offering (license-key based, no signup needed for self-hosted)
  • Indie+ would unlock the multi-user account system, team invites, role-based access
  • Open-Core analogy: Plausible, Linear, Cal.com all separate single-user OSS from multi-user paid

This is not implemented yet. The current behavior is documented above; this paragraph is here so you don’t get surprised when it lands. See docs/PHASE13_PREMIUM_MODULE.md for the design draft.

Can I switch tiers mid-month?

Yes. Upgrading is immediate (Stripe pro-rates the new tier from the day of upgrade). Downgrading takes effect at the end of the current billing period — you keep the higher-tier features until then.

What happens if I exceed my Free-tier game limit?

The “create game” button shows the upgrade prompt instead of creating the game. Existing games stay live and tracked — Quest Data doesn’t silently drop data even if you’re over a soft limit.

Is there a discount for non-profits or students?

Not as a self-serve feature yet. If you’re building a non-commercial educational project, write to us via the enterprise contact form — we treat each case individually.

How do I contact sales for Enterprise?

Email enterprise@quest-data.io (placeholder — replace with real address when set). For self-hosted Enterprise discussions, also mention deployment size (number of games, expected events/month).