Plans & Pro Features
Quest Data ships with a Free tier that covers most solo indie devs. Pro features unlock as your team or game library grows. This page is the canonical reference — prices, limits, and which feature lives behind which badge.
Tiers at a Glance
Section titled “Tiers at a Glance”| Tier | Monthly | Yearly | Games | Team Seats | Highlights |
|---|---|---|---|---|---|
| Free | 0 € | 0 € | 2 | 1 (Solo) | All core analytics, SDK, Cloud Saves, Balancing, Insights |
| Indie | 9.99 € | 99.90 € | 5 | 1 | + Environments, + Event Schemas |
| Studio | 29.99 € | 299.90 € | 20 | 10 | + Team Seats, + Advanced Analytics |
| Enterprise | Contact | Contact | 100 | 50 | + White-Label, + SLA, + Team Audit Log |
Yearly billing is the price of 10 months — effectively 2 months free (~17% discount).
Pro Features in Detail
Section titled “Pro Features in Detail”Each badge below marks a feature that requires a specific tier or higher. The badge appears in the dashboard sidebar next to the affected menu items.
Indie+ Environments
Section titled “Indie+ Environments”Run separate API keys for Development, Staging, and Production within the same game. Events from different environments are isolated in the dashboard, so a test session doesn’t pollute your live KPIs.
- Why upgrade: every serious team eventually needs to keep dev sessions out of production charts
- Where it appears: API Keys page (per-game), environment selector across all analytics pages
Indie+ Event Schemas
Section titled “Indie+ Event Schemas”Define expected event shapes and let Quest Data validate every incoming event. Catches typos (level_competed instead of level_completed) and drift between SDK code and dashboard analytics.
- Why upgrade: a 6-month-old project accumulates dozens of event names; schemas keep them honest
- Where it appears: dedicated Schemas page under each game, validation warnings on the Logs page
Studio+ Team Seats
Section titled “Studio+ Team Seats”Invite teammates (developers, QA, marketing, analysts) into your Quest Data account. Owner controls billing; admins can manage games and API keys; members can read analytics for the games they’re assigned to.
- Why upgrade: every member you add reads the same live data, runs their own funnels and segments, and triages crashes from their own dashboard
- Where it appears: Team page under
/team— Invite + Role-Management
Studio+ Advanced Analytics
Section titled “Studio+ Advanced Analytics”Higher-resolution segmentation, multi-dimensional funnels, and cohort comparisons across multiple games. Free + Indie tiers see the same dashboards in a simplified form.
- Why upgrade: when “Day-7 retention by country × device × first-purchase-flag” is a question you actually ask
- Where it appears: filter chips and group-by selectors on Engagement, Funnels, Cohorts pages
Enterprise White-Label, SLA, Team Audit Log
Section titled “Enterprise White-Label, SLA, Team Audit Log”For studios with compliance, agency, or publisher requirements:
- White-Label: dashboard branded with your studio logo + custom subdomain
- SLA: contractual uptime + response-time guarantees
- Team Audit Log: who-did-what trail for every change made by any team member (creates, edits, deletes, role changes)
Contact us via the enterprise inquiry form if any of these apply.
What’s not a Pro Feature
Section titled “What’s not a Pro Feature”To prevent the obvious worry: these stay free forever, regardless of tier.
- Event tracking — unlimited events on every tier
- Cloud Saves — full API on every tier
- Balancing & Game Data — live-tuning works on Free
- Remote Config & Feature Flags — full API on every tier
- Insights — anomaly detection runs on Free
- Live Activity, Funnels, Engagement, Retention, Crashes, Logs — all core analytics
Pro tiers add breadth (more games, more seats, more environments) and depth (schemas, audit log, advanced segmentation), not gate-keep the basics.
When does the Pro badge appear?
Section titled “When does the Pro badge appear?”In the dashboard sidebar, Pro features are visible but tagged with a small badge:
- Indie — requires Indie tier or higher
- Studio — requires Studio tier or higher
- Enterprise — requires Enterprise
Clicking a gated feature opens the upgrade modal instead of the page. Free users can preview what the feature does without committing.
Upgrade Path
Section titled “Upgrade Path”- Sign in to the dashboard
- Open Account → Subscription, or visit
/pricingdirectly - Pick a tier and billing cycle (Monthly or Yearly)
- Stripe Checkout (test mode on local dev, live on production)
- New tier features activate immediately; webhook may take up to 60 seconds to sync
Phase-13 Outlook
Section titled “Phase-13 Outlook”The current model gates specific features (Environments, Team Seats, Audit Log) behind tiers, while the auth/account/team system itself is free. Phase 13 (planned for after 2026-05-24 Go-Live) considers moving the entire multi-user / team-management module into the Pro tier — making the Free tier explicitly single-user, no auth complexity.
- Free would stay fully functional as a single-developer offering (license-key based, no signup needed for self-hosted)
- Indie+ would unlock the multi-user account system, team invites, role-based access
- Open-Core analogy: Plausible, Linear, Cal.com all separate single-user OSS from multi-user paid
This is not implemented yet. The current behavior is documented above; this paragraph is here so you don’t get surprised when it lands. See docs/PHASE13_PREMIUM_MODULE.md for the design draft.
Can I switch tiers mid-month?
Yes. Upgrading is immediate (Stripe pro-rates the new tier from the day of upgrade). Downgrading takes effect at the end of the current billing period — you keep the higher-tier features until then.
What happens if I exceed my Free-tier game limit?
The “create game” button shows the upgrade prompt instead of creating the game. Existing games stay live and tracked — Quest Data doesn’t silently drop data even if you’re over a soft limit.
Is there a discount for non-profits or students?
Not as a self-serve feature yet. If you’re building a non-commercial educational project, write to us via the enterprise contact form — we treat each case individually.
How do I contact sales for Enterprise?
Email enterprise@quest-data.io (placeholder — replace with real address when set). For self-hosted Enterprise discussions, also mention deployment size (number of games, expected events/month).
See Also
Section titled “See Also”- Pricing Page — the live dashboard pricing card (when signed in)
- Quick Start — get to your first event before deciding on a plan
- SDK Touch Surface — what integration looks like
features.ts— backend source of truth for tier mapping