Real-time Analytics
Events per minute charts, live event feed via WebSocket, retention cohorts, and custom funnels.
Quest Data is a self-hosted game analytics platform designed for indie game developers. It tracks player events in real-time, provides retention and funnel analysis, and includes tools for remote configuration and A/B testing — all without sending your data to third parties.
Real-time Analytics
Events per minute charts, live event feed via WebSocket, retention cohorts, and custom funnels.
Remote Config & A/B Testing
Feature flags, live balancing, experiments with deterministic hashing and traffic splitting.
Remote Logging
Debug your game in production. Send logs from the Godot SDK, filter by level, player, or session.
Revenue & IAP
Track purchases, ARPPU, top products, and revenue trends per item.
Copy the addons/quest_data/ folder into your Godot project, enable the plugin in Project Settings, and set your API key. See the Quick Start Guide for step-by-step instructions.
Yes, the Free tier covers 2 games and a single user — full event tracking, Cloud Saves, Balancing, Insights, and all core analytics included. Paid tiers (Indie 9.99 €/mo, Studio 29.99 €/mo, Enterprise) add environments, team seats, schemas, audit log, and white-label. See Plans & Pro Features for the full comparison.
Self-hosting is on our roadmap but not available yet. We currently don’t have the capacity to provide support for self-hosted setups. For now, use the hosted version at quest-data-seven.vercel.app — it runs on EU servers with full GDPR compliance.